
Thursday, November 25, 2010
Wednesday, November 24, 2010
Tuesday, November 23, 2010
nov23

A mock up I made inresponse to an email today from a psych prof that wanted a very shitty stick man drawing turned cool for a psych journal. Unfortunately someone else got to her before I called her, and a cool 100 dollars slipped between my fingers. Drat. So I figured I'd post the funny little diagram.
Monday, November 22, 2010
Nov22

Sunday, November 21, 2010
Saturday, November 20, 2010
Weekend
Thursday, November 18, 2010
nov18
Wednesday, November 17, 2010
unknown proccesses
Tuesday, November 16, 2010
Monday, November 15, 2010
Sunday, November 14, 2010
Sunday.
Thursday, November 11, 2010
Nov11
Wednesday, November 10, 2010
Triumvirate

the following, from a gamespot article on the xbox360's Kinect "the gaming triumvirate has completed its transition into the world of motion controls" in reference to Nintendo, Sony, and Microsoft now each having their own motion control hardware.
the preceding piece is thusly titled after the intriguing word ..triumvirate
Tuesday, November 9, 2010
New Media Second Reading.
Our prof has assigned some readings for us to wax philosophical over..
Here an excerpt from pg 49..
6. New media is interactive. In contrast to old media where the order of
presentation is fixed, the user can now interact with a media object. In the
process of interaction the user can choose which elements to display or which
paths to follow, thus generating a unique work. In this way the user becomes
the co-author of the work.
the point talks directly about gaming as new media, I have always felt that a defining difference between a videogame and a book or movie is that a book or movie you can consume from end to end with confident feelings that you have experienced everything it has to offer. Videogames differ vastly in that the user defines their own experience as the consume..
just recently I went to talk to the mech game man in 3d Game Dot Heroes to advance him developing his game, and due to my own error of failing to talk to him some other unknown time, i was greeting with a sign stating 'development cancelled'. Now I am deprived of the experience of a game developed by a sprite in the game. =0 To my chagrin, my game experience is thus far altered irreversibly. If I want to fix my mistake, I must make a new file, and invest in a large amount of hours to reach the point of my mistake. Needless to say I am filled with feelings of chagrin. The exploitation of the ability to vex players with unfixable mistakes is oft abused in gaming, and I myself harbor both ill feelings due to my own blunders, but I do embrace it as a unique part of gaming in that I must employ skill to experience whatever it is I desire.
Although there are choose your own adventure books. but still, whats there is there and just a page turn away.
Here an excerpt from pg 49..
6. New media is interactive. In contrast to old media where the order of
presentation is fixed, the user can now interact with a media object. In the
process of interaction the user can choose which elements to display or which
paths to follow, thus generating a unique work. In this way the user becomes
the co-author of the work.
the point talks directly about gaming as new media, I have always felt that a defining difference between a videogame and a book or movie is that a book or movie you can consume from end to end with confident feelings that you have experienced everything it has to offer. Videogames differ vastly in that the user defines their own experience as the consume..
just recently I went to talk to the mech game man in 3d Game Dot Heroes to advance him developing his game, and due to my own error of failing to talk to him some other unknown time, i was greeting with a sign stating 'development cancelled'. Now I am deprived of the experience of a game developed by a sprite in the game. =0 To my chagrin, my game experience is thus far altered irreversibly. If I want to fix my mistake, I must make a new file, and invest in a large amount of hours to reach the point of my mistake. Needless to say I am filled with feelings of chagrin. The exploitation of the ability to vex players with unfixable mistakes is oft abused in gaming, and I myself harbor both ill feelings due to my own blunders, but I do embrace it as a unique part of gaming in that I must employ skill to experience whatever it is I desire.
Although there are choose your own adventure books. but still, whats there is there and just a page turn away.
Monday, November 8, 2010
Sunday, November 7, 2010
Nov.7
Saturday, November 6, 2010
Saturday

About to sift through my images to edit another piece for today... And this is the result! Mixed together this photo from home, with some selection bits of a picture of rubble I took in pompei. Realizing that I have a lot of my own source photos for things like this, pictures I haven't had a second look at in a while.
And now from here to Amazon to trawl their buy 2 games get 1 free deal..
Ive been considering titling these pieces but the idea is daunting. Right now Im thinking of cheesy options regarding coldness, so I'll leave it untitled.
Friday, November 5, 2010
Thursday, November 4, 2010
Pro pro pro pro POSAL
Proposal for Digital Independent
My proposal for this independent project, is to do a primarily web-based work consisting of
photoshop images. My work is geared towards my eventual desire in life to create concept art for
video games, and thusly I need to be able to create many images quickly, with photoshop being
the medium I see as the most efficient for this. Therefor I would like to do a project where I
create a single photoshop image and corresponding blog post each day.
My blog however has a limited readership, and so for this project I would join the site
DeviantArt, and concurrently post each image daily to this site as well with the aim of garnering
as much feedback to improve my work as possible. I see this project as a means to start a
presence on the web, and begin working daily on photoshop. The works will have no set theme,
as in not all being pieces of concept art, but will explore a variety of themes related to real life,
the web, and video games. This project will evolve continually over the course, and potentially
expand into other online or digital artist collectives as a I discover them.
And so, here is a link to my so far blank profile http://gamingkage.deviantart.com/
My proposal for this independent project, is to do a primarily web-based work consisting of
photoshop images. My work is geared towards my eventual desire in life to create concept art for
video games, and thusly I need to be able to create many images quickly, with photoshop being
the medium I see as the most efficient for this. Therefor I would like to do a project where I
create a single photoshop image and corresponding blog post each day.
My blog however has a limited readership, and so for this project I would join the site
DeviantArt, and concurrently post each image daily to this site as well with the aim of garnering
as much feedback to improve my work as possible. I see this project as a means to start a
presence on the web, and begin working daily on photoshop. The works will have no set theme,
as in not all being pieces of concept art, but will explore a variety of themes related to real life,
the web, and video games. This project will evolve continually over the course, and potentially
expand into other online or digital artist collectives as a I discover them.
And so, here is a link to my so far blank profile http://gamingkage.deviantart.com/
Subscribe to:
Posts (Atom)