Tuesday, March 8, 2011

Drawingggg


So heres a pic of my recent drawing project, with a theme of erotic. It's suggestive, which I think makes it erotic. Although i admit I find it pretty fucking different than stuff I have been doing lately.

Thursday, March 3, 2011

BLOG


Ive been neglecting my blogging duties. As far as recent work goes, I'm at that level of swamped where you feel like your gonna die in the next five minutes before you can conceive of the next five days. However, digital is going good, the in progress critique done now, so now I need to consider how to proceed. I'm really not sure if I should continue seeking new subject matter or to do suites of representations of the figures I've already done.
I may as well upload the newly created jpegs of the finished works.

Saturday, February 12, 2011

Sensing

Wouldn't it be totally rad if Humans were capable of selecting how their senses interpreted things. What if a human could look at rose and instead of seeing it, hear it, and perhaps hear the smell as well. Or maybe see the smell. Or maybe the rose is in fact us seeing the smell. That doesn't make any sense, but it's interesting how our senses perceive things for us.
In the digital world you can tell a computer to play a jpeg.. or create one from an mp3, digital is capable of changing how it perceives, reading the same code with different senses, different programs. It makes me think that humans are like computers that are locked into place for the most part, what if a human could choose which things to interpret and with what sense. What if you opened your eyes with Firefox instead of photoshop some day. Everything the same but perceived differently...
It's scary how much technology is capable of, same with people I guess..

Tuesday, February 1, 2011

assistance

divine assistance in the form of the mac lab computer talking to the mac lab printer would be awesome considering my drawing is due tomorrrowwwwwwwwwwwwwwwwwwwwwww
why does this happen!!!!!
what is wrong!!
TECHNOLOGY

Tuesday, January 25, 2011

blog

Videogame Statistics
Source: Online Education


......blog posts, this is the first. Currently working on a one minute video. going to do some drawing tonight....

Thursday, December 9, 2010

New Media Third Reading Response

Chapter 2 of New Media contains some fascinating musings about the nature of the screen, and how it functions as a window to virtual content. Virtual reality is also discussed as being somewhat different in that the human is turned into the mouse, or joystick. The discussion of the screen and virtual reality lead me to think of a few different things in terms of both the past and present nature of virtual worlds and how we connect to them in video games.

In terms of comparing a human to a joystick in existing virtual reality models, a virtual reality game that comes to mind is a game I saw in some kind of video arcade/playground establishment. It had a virtual reality game where the viewer, upon standing in the designated area, basically within a room with no ceiling, had their own image transposed into the virtual world, say underwater. Their actions are mimicked on screen and affect their movement, thrusting their arms upward resulted in upward movement. I remember being fascinated that your body could translate commands to the game, but being the critical adolescent gamer that I was, thinking the game was juvenile in scope, and story. Such interesting technology was being used, but all you could was float your body up and down arbitrarily collecting bits of underwater detritus.

Now, probably ten years later, such technology is available to the average human with some money to spend on a Ps3, or any other console. Playstation's eyetoy comes to mind. Similar technology where it 'sees' you and puts you in a game and you become the controller. However there is still the drawback of the screen separating you from the reality, the technology places your image in the game, but you don't actually get in it, and flailing your body around awkwardly in real life to virtual ends has proven to be rather unpopular. I don't know a single person that owns an eyetoy.

So the next logical step seems to be the abolishment of the screen, and in the reading it is hypothesized that we will end up with chips in our retina allowing us to carry around virtual space, becoming prisoners of always being in touch, connected. Then our eye, and the screen, according to the reading, become as one.

The page, the screen, I think are not as insurmountable as the reading might make me initially feel. Console developers are already hurtling towards new and exciting ways to get to the populace's dollars. The reading also mentions earlier in the chapter that the nature of perspective on screens is almost always linear, besides an artist that had experimented with other methods of perspective in some films, Tamas Waliczky. I think his ideas could have some interesting applications in methods of 'seeing' in videogames. As I try now to think of a game that I could say doesn't really have a linear perspective when it comes to imaging, I'm coming up short. When I think of one regarding that, or the lack of differentiation in videogame perspectives, I'll do a blog post on it.

Wednesday, December 8, 2010



played around with stuff and got that awesome blue stuff which i then promptly used in this..stuff.

Monday, December 6, 2010

A few days




A few days spent on making the first image, and these two other iterations of it. I'm interested in how enough manipulation leads to something that looks so far from the original photos, ,as in the third work.

Thursday, December 2, 2010

Tuesday




An image for yesterday I guess.

Wednesday, December 1, 2010

Fears





sunday and tuesday are on the theme of fear, to coincide with a drawing project. they both represent a fear, the top one being "fear of zombies" and the 2nd one is "fear of toilet overflow"
the bottom is saturdays image.

friday past.

Fridays image...which i made friday...but forgot to upload, and just spontaneously changed from just black white and red to this.
so tired. the brushes I used in this were a pack called Artomatic industry, from an awesome website brusheezy.

Thursday, November 25, 2010

Mouse Liberation Front

Because it's pouring on us this time of year.

Wednesday, November 24, 2010

Huge Maybe


In reality a tiny portion of my image, due to my own folly and failure in image sizing..

Tuesday, November 23, 2010

nov23


A mock up I made inresponse to an email today from a psych prof that wanted a very shitty stick man drawing turned cool for a psych journal. Unfortunately someone else got to her before I called her, and a cool 100 dollars slipped between my fingers. Drat. So I figured I'd post the funny little diagram.

Monday, November 22, 2010

Nov22

I want to start a website to discuss videogames in terms of their lack of respect in comparision to other mediums. Very open minded people suddenly shut down when it comes to even acknowledging video games to be on the same grounds as a book. IIIIIIIIIII want to be able to better talk about things like this, because I feel like I will have to defend my own views on video games till I die.

Sunday, November 21, 2010

Realization


woops though I posted this yesterday but I left it open in the browser.

Saturday, November 20, 2010

Weekend


The lower image is from yesterday, the upper image is done from a shot of amanda larner, and using her tablet which I borrowed =3

Thursday, November 18, 2010

nov18

Tablet=love. Im def gonna have to spring for a mini one. It was so much easier to make this image, and it actually has the touch of my hand as opposed to previous entries in this project.