Thursday, November 4, 2010

Pro pro pro pro POSAL

Proposal for Digital Independent

My proposal for this independent project, is to do a primarily web-based work consisting of

photoshop images. My work is geared towards my eventual desire in life to create concept art for

video games, and thusly I need to be able to create many images quickly, with photoshop being

the medium I see as the most efficient for this. Therefor I would like to do a project where I

create a single photoshop image and corresponding blog post each day.
My blog however has a limited readership, and so for this project I would join the site

DeviantArt, and concurrently post each image daily to this site as well with the aim of garnering

as much feedback to improve my work as possible. I see this project as a means to start a

presence on the web, and begin working daily on photoshop. The works will have no set theme,

as in not all being pieces of concept art, but will explore a variety of themes related to real life,

the web, and video games. This project will evolve continually over the course, and potentially

expand into other online or digital artist collectives as a I discover them.

And so, here is a link to my so far blank profile http://gamingkage.deviantart.com/

Thursday, October 28, 2010

Steam

So I've now become a member of the Steam community, the super program made by Valve that allows for the playing of awesome console games on computer, and even mac! shock and awe. Left for dead 2 can be played by moi thanks to the boon of this awesome program. There are 1,800,000 players online right now! I've got 2 games on my list to acquire, Braid, an atmospheric platformer that has gamers and critics falling over themselves with glee in being able to talk about the 'artisticness' of this game. I kind of digress, many many games achieve this, but I do need to play it and see for myself.
As well a game which seems amazing, the Polynomial, which has a concept that I have been practically just dreaming of. To quote the website,

"The Polynomial is a 3D spaceflight music game with abstract, mathematically generated scenery and models which are set to the music of your choice. You fly around in a very strange universe, shoot the enemies, meet and protect the friends, collect bonuses, fly through wormholes, and so on, all while rocking out to the music. "

AWESOMENESS!! http://store.steampowered.com/app/67000/

Besides my excitement in those terms, I also feel elation in that my Scratch game project for this course has come to an end as of today, with critique imminent. I have to say it was an excruciation experience where by I had to scratch at a proverbial concrete wall trying to create what I had 'envisioned'. I'm happy with what I've learned and the little 'game' itself, and harbor interest both at continuing to create with it, and never looking at it ever again.

It could tie in to my idea for my independent project, which is to create a deviant art account and create a photoshop image a day. I want to practice both art and get involved in an online community that can be a very good source of feedback. I may add each image to the game until it gets massively long. Also Im going to make a blog post a day. I use a computer every day, so i should make myself do something productive.

Thursday, October 14, 2010

gaming

I want to make the konami code cause something to happen at this blog. probably beyond my facilities.

Game is going well now, kind of cutesy exploration..either way, it opens the door for me to make mucho more awesome things. And the door being slightly open is much better to my underwater feelings in this course for the past month.

Experiencing tablet desire.
and macbook charger anger.

Thursday, October 7, 2010

"I Don't know what this shit be valued at"

Emily in response to the critiquing of personal artworks.
Critquing can be like pulling teeth in the various studio classes, and we recently had to use crit sheets for drawing.

Thursday, September 30, 2010

return to quasi sketchbook blogging

Realized I am supposed to be still blogging.. and i waited way too long to make my first entry!!

Anyway, I read an intriguing article on video games and art in the exclamation magazine, which also reviews a single game. The article basically had this dude saying things that I have been thinking so much since next gen gaming began... how games have been racing towards photorealism because its possible, but why be photorealist when the potential is there to create something NOT possible in real life, oor in a photo. More and more game developers are realizing this and creating strangely styled games that arent photorealistic at all. Like Limbo, which was reviewed in the article.. echochrome, littlebigplanet..the pixeljunk series. I want to see things in video games that are not possible in the real world.

Tuesday, April 13, 2010

no comment

ITS THE FINAL BLOG
fuck yeaaaa

Ive successfully printed a three prints, all of which are super great for what they are
improvements could be made but the third one is really the best, but took the least amount of time to create. It seems like the best photoshop things take the least amount of time somehow, almost like a rule

now to create a website, i think a gallery wouldnt go astray

Friday, April 2, 2010

this is very inspiring

http://www.victortaba.com/