Tuesday, November 9, 2010
New Media Second Reading.
Our prof has assigned some readings for us to wax philosophical over..
Here an excerpt from pg 49..
6. New media is interactive. In contrast to old media where the order of
presentation is fixed, the user can now interact with a media object. In the
process of interaction the user can choose which elements to display or which
paths to follow, thus generating a unique work. In this way the user becomes
the co-author of the work.
the point talks directly about gaming as new media, I have always felt that a defining difference between a videogame and a book or movie is that a book or movie you can consume from end to end with confident feelings that you have experienced everything it has to offer. Videogames differ vastly in that the user defines their own experience as the consume..
just recently I went to talk to the mech game man in 3d Game Dot Heroes to advance him developing his game, and due to my own error of failing to talk to him some other unknown time, i was greeting with a sign stating 'development cancelled'. Now I am deprived of the experience of a game developed by a sprite in the game. =0 To my chagrin, my game experience is thus far altered irreversibly. If I want to fix my mistake, I must make a new file, and invest in a large amount of hours to reach the point of my mistake. Needless to say I am filled with feelings of chagrin. The exploitation of the ability to vex players with unfixable mistakes is oft abused in gaming, and I myself harbor both ill feelings due to my own blunders, but I do embrace it as a unique part of gaming in that I must employ skill to experience whatever it is I desire.
Although there are choose your own adventure books. but still, whats there is there and just a page turn away.
Here an excerpt from pg 49..
6. New media is interactive. In contrast to old media where the order of
presentation is fixed, the user can now interact with a media object. In the
process of interaction the user can choose which elements to display or which
paths to follow, thus generating a unique work. In this way the user becomes
the co-author of the work.
the point talks directly about gaming as new media, I have always felt that a defining difference between a videogame and a book or movie is that a book or movie you can consume from end to end with confident feelings that you have experienced everything it has to offer. Videogames differ vastly in that the user defines their own experience as the consume..
just recently I went to talk to the mech game man in 3d Game Dot Heroes to advance him developing his game, and due to my own error of failing to talk to him some other unknown time, i was greeting with a sign stating 'development cancelled'. Now I am deprived of the experience of a game developed by a sprite in the game. =0 To my chagrin, my game experience is thus far altered irreversibly. If I want to fix my mistake, I must make a new file, and invest in a large amount of hours to reach the point of my mistake. Needless to say I am filled with feelings of chagrin. The exploitation of the ability to vex players with unfixable mistakes is oft abused in gaming, and I myself harbor both ill feelings due to my own blunders, but I do embrace it as a unique part of gaming in that I must employ skill to experience whatever it is I desire.
Although there are choose your own adventure books. but still, whats there is there and just a page turn away.
Monday, November 8, 2010
Sunday, November 7, 2010
Nov.7
Saturday, November 6, 2010
Saturday

About to sift through my images to edit another piece for today... And this is the result! Mixed together this photo from home, with some selection bits of a picture of rubble I took in pompei. Realizing that I have a lot of my own source photos for things like this, pictures I haven't had a second look at in a while.
And now from here to Amazon to trawl their buy 2 games get 1 free deal..
Ive been considering titling these pieces but the idea is daunting. Right now Im thinking of cheesy options regarding coldness, so I'll leave it untitled.
Friday, November 5, 2010
Thursday, November 4, 2010
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