Thursday, October 28, 2010

Steam

So I've now become a member of the Steam community, the super program made by Valve that allows for the playing of awesome console games on computer, and even mac! shock and awe. Left for dead 2 can be played by moi thanks to the boon of this awesome program. There are 1,800,000 players online right now! I've got 2 games on my list to acquire, Braid, an atmospheric platformer that has gamers and critics falling over themselves with glee in being able to talk about the 'artisticness' of this game. I kind of digress, many many games achieve this, but I do need to play it and see for myself.
As well a game which seems amazing, the Polynomial, which has a concept that I have been practically just dreaming of. To quote the website,

"The Polynomial is a 3D spaceflight music game with abstract, mathematically generated scenery and models which are set to the music of your choice. You fly around in a very strange universe, shoot the enemies, meet and protect the friends, collect bonuses, fly through wormholes, and so on, all while rocking out to the music. "

AWESOMENESS!! http://store.steampowered.com/app/67000/

Besides my excitement in those terms, I also feel elation in that my Scratch game project for this course has come to an end as of today, with critique imminent. I have to say it was an excruciation experience where by I had to scratch at a proverbial concrete wall trying to create what I had 'envisioned'. I'm happy with what I've learned and the little 'game' itself, and harbor interest both at continuing to create with it, and never looking at it ever again.

It could tie in to my idea for my independent project, which is to create a deviant art account and create a photoshop image a day. I want to practice both art and get involved in an online community that can be a very good source of feedback. I may add each image to the game until it gets massively long. Also Im going to make a blog post a day. I use a computer every day, so i should make myself do something productive.

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